Select a Probe Adjustment Volume Component and open the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary to view its properties.
Refer to the following for more information about using the Probe Adjustment Volume component:
Property | Description | |
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Influence Volume | ||
Shape | Set the shape of the Adjustment Volume to either Box or Sphere. | |
Size | Set the size of the Adjustment Volume. This property only appears if you set Shape to Box. | |
Radius | Set the radius of the Adjustment Volume. This property only appears if you set Shape to Sphere. | |
Mode |
Select how to override probes inside the Adjustment Volume.
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Property | Description | |
---|---|---|
Dilation Validity Threshold |
Override the ratio of backfaces a probe samples before URP considers it invalid. This option only appears if you set Mode to Override Validity Threshold, and you enable Additional Properties. |
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Virtual Offset Rotation |
Set the rotation angle for the Virtual Offset vector on all probes in the Adjustment Volume. This option only appears if you set Mode to Apply Virtual Offset. |
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Virtual Offset Distance |
Set how far URP pushes probes along the Virtual Offset Rotation vector. This option only appears if you set Mode to Apply Virtual Offset. |
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Geometry Bias |
Sets how far URP pushes a probe’s capture point out of geometry after one of its sampling rays hits geometry. This option only appears if you set Mode to Override Virtual Offset Settings. |
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Ray Origin Bias |
Override the distance between a probe’s center and the point URP uses to determine the origin of that probe’s sampling ray. This can be used to push rays beyond nearby geometry if the geometry causes issues. This option appears only if you set Mode to Override Virtual Offset Settings. |
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Intensity Scale |
Change the brightness of all probes covered by the Probe Volumes Adjustment Volume component. Use this sparingly, because changing the intensity of probe data can lead to inconsistencies in the lighting. This option only appears if you set Mode to Intensity Scale. |
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Sky Direction |
Set the direction Unity uses to sample the ambient probe. This option only appears if you set Mode to Override Sky Direction. |
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Probes | ||
Direct Sample Count | Set the number of samples Unity uses to calculate the direct light each probe stores. This option only appears if you set Mode to Override Sample Count. | |
Indirect Sample Count | Set the number of samples Unity uses to calculate the indirect light each probe stores, including environment samples. This option only appears if you set Mode to Override Sample Count. | |
Sample Count Multiplier | Set the value Unity multiplies Direct Sample Count and Indirect Sample Count by. This option only appears if you set Mode to Override Sample Count. | |
Max Bounces | Set the number of times Unity bounces light off objects. This option only appears if you set Mode to Override Sample Count. | |
Sky Occlusion | ||
Sample Count | Set the number of samples Unity uses to calculate the amount of light each probe receives from the sky, if you enable sky occlusion. This option only appears if you set Mode to Override Sample Count. | |
Max Bounces | Set the number of times Unity bounces light from the sky off objects to calculate the sky occlusion data, if you enable sky occlusion. This option only appears if you set Mode to Override Sample Count. |