Version: Unity 6.0 (6000.0)
Language : English
Set up the 2D Renderer asset in URP
Introduction to the 2D lighting system in URP

2D lighting in URP

Techniques and resources for creating 2D lights and applying 2D lighting effects.

Topic Description
Introduction to the 2D lighting system in URP Understand the tools and runtime components to create a lit 2D sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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with 2D lighting features.
Adding 2D lights Discover the different properties and options available for each type of Light 2D.
Blend Modes in 2D lighting Learn how different Blend Modes and masking affect how a spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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is lit.
Create shadows with Shadow Caster 2D in URP Learn how the Shadow Caster 2D component defines the shape and properties that a Light uses to determine its cast shadows.
Create a 2D sprite lit Shader Graph in URP Create a shaderA program that runs on the GPU. More info
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that reacts to 2D lights when applied to materials.
Light a VFX Graph asset with 2D lights in URP Create a VFX Graph asset and then light it with a 2D light by using Shader Graph.
Optimizing 2D lights Optimize 2D lighting in your project.
2D Renderer asset component reference for URP Explore the properties and settings of the 2D Renderer Data Asset to customize the 2D lighting features.
Light Blend Styles component reference Find the Light Blend Styles settings in the 2D Renderer Data asset to customize the way that the light interacts with sprites in the scene.
2D lighting reference Explore the properties and settings of 2D lighting and shadows windows.
Set up the 2D Renderer asset in URP
Introduction to the 2D lighting system in URP