Version: Unity 6 Preview (6000.0)
Language : English
Canvas Shader Graph
Prebuilt shaders in the Built-In Render Pipeline

Shaders in the Built-In Render Pipeline

Resources for using shaders in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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to create materials for real-world objects or particles.

Page Description
Prebuilt shaders Resources for using the Standard Shader, particle shaders or the Autodesk Interactive shader.
Replace shaders at runtime Change the shader that a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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uses to render certain geometry at runtime.
Writing custom shaders Resources for writing HLSL code and Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
in the Built-In Render Pipeline.

Additional resources

Canvas Shader Graph
Prebuilt shaders in the Built-In Render Pipeline