Version: Unity 6 Preview (6000.0)
Language : English
Light Blend Styles component reference for URP
Introduction to the Pixel Perfect Camera in URP

Precise pixel scaling and rotation via the Pixel Perfect Camera in URP

Techniques and resources for using the PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
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Perfect CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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in your project.

Topic Description
Introduction to the Pixel Perfect Camera in URP Understand how to use the Pixel Perfect Camera to keep your pixel art crisp and clear at different resolutions, and stable in motion.
Prepare your sprites to use with the 2D Pixel Perfect camera Set up your spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
for compatibility with the Pixel Perfect Camera component.
Make Cinemachine compatible with the 2D Pixel Perfect camera in URP Add the Cinemachine Pixel Perfect to the Cinemachine Virtual Cameras to use both the Pixel Perfect Camera and Cinemachine together.
Pixel Perfect Camera component reference Explore the different properties available to customize the appearance of your 2D pixel art with the Pixel Perfect Camera.

Additional resources

Light Blend Styles component reference for URP
Introduction to the Pixel Perfect Camera in URP