Techniques and resources for creating 2D lights, 2D lighting effects, and implementing the pixelated visual style with your projects.
2D features included with URP are the 2D Lighting graphics pipeline which allows you to create 2D Lights and 2D lighting effects; and the 2D Pixel Perfect Camera for implementing the pixelated visual style with your projects.
| Topic | Description |
|---|---|
| 2D lighting in URP | Techniques and resources for creating 2D lights and applying 2D lighting effects |
| Precise pixel scaling and rotation via the Pixel Perfect Camera in URP | Techniques and resources for using the PixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info See in Glossary Perfect CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary in your project. |
| Renderer 2D asset reference for URP | Explore the properties and settings you can use to change how 2D lights apply to 2D GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary. |