Resources for selecting CPU or GPU lightmapping, and changing how GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary store lighting in lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary.
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Select the CPU or GPU for baking | Configure Unity to do lightmapping calculations on the CPU with system memory, or on the GPU with video memory. |
Group GameObjects together in a lightmap with Baked Tags | Use the Baked Tag property to bake a set of GameObjects into a single lightmap. |