Version: Unity 6 Preview (6000.0)
Language : English
Example of performing a full screen blit in Compatibility Mode in URP
Universal Render Pipeline reference

Scriptable Render Pass Compatibility Mode API reference for URP

You can use the following methods within a Scriptable Render Pass to handle its core functions.

Note: Unity no longer develops or improves the rendering path that doesn’t use the render graph API. Use the render graph API instead when developing new graphics features. To use the instructions on this page, enable Compatibility Mode (Render Graph Disabled) in URP graphics settings (Project Settings > Graphics).

Method Description
Execute Use this method to implement the rendering logic for the Scriptable Renderer Feature.

Note: You must not call ScriptableRenderContext.Submit on a command buffer provided by URP. The render pipeline handles this at specific points in the pipeline.
OnCameraCleanup Use this method to clean up any resources that were allocated during the render pass.
OnCameraSetup Use this method to configure render targets and their clear state. You can also use it to create temporary render target textures.

Note: When this method is empty, the render pass renders to the active camera render target.

Additional resources

Example of performing a full screen blit in Compatibility Mode in URP
Universal Render Pipeline reference