Unity AcceleratorThe Unity Accelerator is an external tool that provides an asset cache that keeps copies of a team’s imported assets. The goal of the Accelerator is to speed up teamwork and reduce iteration time by coordinating asset sharing so that you don’t need to reimport portions of your project. More info
See in Glossary runs as a background process for each platform. To stop or restart Unity Accelerator for each platform, perform the following steps:
Services in the Settings menu, or running services.msc in the Run dialog (Win + R).Unity Accelerator service in the list. The option to Stop the service or Restart the service appears on the left panel.Alternatively you can use the net stop and net start console commands from a terminal to stop and start the service.
Examples:
C:\> net stop "Unity Accelerator" # Stops the service
C:\> net start "Unity Accelerator" # Starts the service
Run the launchctl command from the terminal to control the com.unity3d.accelerator service from the LaunchControl utility. For more information, refer to https://www.launchd.info/.
Examples:
$ sudo launchctl bootout system /Library/LaunchDaemons/com.unity3d.accelerator.plist # Stops the service
$ sudo launchctl bootstrap system /Library/LaunchDaemons/com.unity3d.accelerator.plist # Starts the service
$ sudo launchctl kickstart -k system/com.unity3d.accelerator # Restarts the service
Use the systemctl console utility to control the unity-accelerator service. For more information, refer to https://manpages.ubuntu.com/manpages/bionic/en/man1/systemctl.1.html.
Examples:
$ sudo systemctl stop unity-accelerator.service # Stops the service
$ sudo systemctl start unity-accelerator.service # Starts the service
$ sudo systemctl restart unity-accelerator.service # Restarts the service