Unity AcceleratorThe Unity Accelerator is an external tool that provides an asset cache that keeps copies of a team’s imported assets. The goal of the Accelerator is to speed up teamwork and reduce iteration time by coordinating asset sharing so that you don’t need to reimport portions of your project. More info
See in Glossary runs as a background process for each platform. To stop or restart Unity Accelerator for each platform, perform the following steps:
Services in the Settings menu, or running services.msc in the Run dialog (Win + R).Unity Accelerator service in the list. The option to Stop the service or Restart the service appears on the left panel.Run the launchctl command from the terminal to control the com.unity3d.accelerator service from the LaunchControl utility. For more information, refer to: https://www.launchd.info/.
Use the service console utility to control the unity-accelerator service. For more information, refer to: http://manpages.ubuntu.com/manpages/bionic/man8/service.8.html.
The Unity Accelerator service automatically updates itself during a maintenance period, currently set for 01:00 - 02:00 AM local time according to the machine running the accelerator. This only happens if the accelerator discovers a newer version available. You can disable automatic updates by toggling the Maintenance -> ‘Auto Updates’ button on the Configuration page of the dashboard.
The accelerator’s installation and uninstallation logs are saved in the operating system’s standard temp directory as unity-accelerator-*install.log. The accelerator’s logs are saved in the storage directory as unity-accelerator.log.