Version: Unity 6 (6000.0)
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Building and delivering for Android
Gradle template variables

Gradle templates

Gradle templates configure how to build an Android application using GradleAn Android build system that automates several build processes. This automation means that many common build errors are less likely to occur. More info
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. Each Gradle template represents a single Gradle project. Gradle projects can include, and depend on, other Gradle projects.

Gradle template files

A Gradle template consists of the following files:

File Location Contains
baseProjectTemplate.gradle In the exported project, root/build.gradle folder Configuration information that affects all modules in the final Gradle project. It specifies which Android Gradle Plugin version to use and locations of java plugins. The locations are a combination of online repositories and java plugins inside of this project.
launcherTemplate.gradle In the exported project, root/launcher/build.gradle folder Instructions on how to build the Android application. This includes bundling, signing, and whether to split the apkThe Android Package format output by Unity. An APK is automatically deployed to your device when you select File > Build & Run. More info
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. It depends on the unityLibrary project and outputs either an .apk file or an app bundle.
mainTemplate.gradle In the exported project, root/unityLibrary/build.gradle folder Instructions on how to build Unity as a Library. This outputs an .aar file. You can override the Unity template with a custom template in the Unity Editor. Refer to the Providing a custom Gradle build template section on this page for more details.
libTemplate.gradle Varies If an Android Library Project plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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doesn’t include a build.gradle file, Unity uses the libTemplate.gradle file as a template to generate one. After Unity generates the build.gradle file, or if one already exists in the plug-in’s directory, Unity copies the plug-in into the Gradle project.
settingsTemplate.gradle In the exported project, root/settings.gradle file Specifies the names of modules that the Gradle build system should include when it builds the project. You can override the Unity template with a custom template in the Unity Editor. Refer to the Providing a custom Gradle build template section on this page for more details.
gradleTemplate.properties In the exported project, root/gradle.properties file Configures the Gradle build system and specifies properties such as the size of the Java virtual machine (JVM) heap

To have more control over the Gradle project files that Unity produces, you can override Unity’s default Gradle template files. For information on how to do this, refer to Modify Gradle project files with Gradle template files.

Modifying the exported Gradle project using C#

To modify the Gradle project after Unity assembles it, create a class that inherits from IPostGenerateGradleAndroidProject and override the OnPostGenerateGradleAndroidProject function. This function receives the path to the unityLibrary module as a parameter and you can use it to reach the application’s manifest and resources through C# scripting.

Building and delivering for Android
Gradle template variables