The actions and shortcuts available when Edit ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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Action | Function |
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Click and drag vertex or edge | Move the selected vertex and edge to a different position. |
Click anywhere along an edge | Create a new vertex by clicking an empty space along the edge. |
Hold the Ctrl(macOS:Cmd) key and select a vertex or edge | Deletes the selected vertex or edge. |