Version: Unity 6 Preview (6000.0)
Language : English
Data visualization
Activating and enabling Profiler modules

Profiler modules introduction

Collect specific performance data about your application with ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
modules.

The top area of the Profiler window is divided into Profiler modules that profile specific areas of your application. When you profile your application, Unity displays the data related to each module in corresponding charts.

The CPU Usage module provides an overview of how much time your application spends on each frame. The other modules collect data which you can use to inspect specific areas or to monitor the vitals of your application, such as memory consumption, rendering, or audio statistics.

Each module has its own chart. When you select a module, the details panel in the bottom section of the Profiler window displays detailed data that the module collects. You can then use this data to identify areas of improvement in your application.

For a full list of available Profiler modules refer to the Profiler window reference.

Additional resources

Data visualization
Activating and enabling Profiler modules