A multiplayer project can host many users in the same project, either locally or through a networked server. To build a multiplayer game, use a combination of Unity’s multiplayer packages and services. Refer to the Unity multiplayer overview for more information or refer to the additional resources on this page.
If you’re just getting started with multiplayer games, the recommended entry point is the Multiplayer Center package, which suggests Unity multiplayer packages based on the needs of your game, and gives you access to samples and tutorials to help you use them.
Topic | Description |
---|---|
Unity multiplayer overview | Understand Unity’s multiplayer packages and services. |
Use the Multiplayer Center | Select the type of multiplayer game you want to make, install the packages Unity recommends, and follow the quickstart guidance to set them up in your project. |
Netcode for GameObjects | Unity’s high-level networking logic for multiplayer games. |
Netcode for Entities | Develop a multiplayer project that uses Unity’s Data Oriented Technology Stack (DOTS). |
Unity Transport | The low-level networking library that Netcode for GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary and Netcode for Entities use. |
Dedicated server package | Switch a project, its GameObjects, and its components between the server and client role. This package requires a project that uses the dedicated server platform. |
Multiplayer services | The Multiplayer services package provides an SDK that uses Sessions to define how groups of players interact in your game. It also includes namespaces that you can use to control the following underlying services: • Lobby • Relay • Matchmaker • Multiplay Hosting |
Multiplayer Widgets | Use Multiplayer Widgets to test specific stages of the Multiplayer Sessions workflow without the need to write any code. |
Multiplayer Play Mode | Simulate up to four players on a single development device. |
Multiplayer Tools | Tools that you can use to analyze, debug, and test your multiplayer game. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.