Add a custom render pass to the Universal Render Pipeline (URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the RenderPipelineManager API.
| Page | Description |
|---|---|
| Inject a render pass using a Scriptable Renderer Feature | Write a class that inherits ScriptableRendererFeature, and use it to creates an instance of the custom render pass you created, and insert the custom render pass into the rendering pipeline. |
| Inject a render pass using the RenderPipelineManager API | Use the RenderPipelineManager API to insert a custom render pass into the rendering pipeline. |
| Restrict a render pass to a scene area | Enable a custom rendering effect only if the camera is inside a volume in a scene. |
| Injection points reference | URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop. |