Version: Unity 6.0 (6000.0)
Language : English
Unlit shader material Inspector window reference for URP
Particles Lit shader material Inspector window reference for URP

Terrain Lit shader material Inspector window reference for URP

Explore the properties and settings you can use to customize the default Terrain Lit shaderA program that runs on the GPU. More info
See in Glossary
in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

URP uses the Terrain Lit shader for TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary
. This shader is a simpler version of the Lit shader.

Property Sub-property Description
Enable Height-based Blend Specifies whether URP renders only the Terrain Layer with the greatest height value for a particular pixel. URP takes the height values from the blue channel of the Mask Map of the Terrain Layer.

If you disable this property, URP blends the Terrain Layers based on the weights in the splatmap textures, and adds the Opacity as Density parameter to the Terrain Layer Inspector window.
Height Transition Sets the size in world units of the smooth transition area between Terrain Layers.
Enable Per-pixel Normal Samples the normal map that Unity generates from the terrain heightmap, for each pixel. Enabling this parameter provides high-resolution mesh normals, even if the mesh is low resolution.

Note: This parameter works only if you enable Draw Instanced in the Terrain Settings.
Unlit shader material Inspector window reference for URP
Particles Lit shader material Inspector window reference for URP