This effect tints different areas of the image based on luminance values, to help you achieve a more distinctive look. You can use this to add different color tones to the shadows and highlights in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
When you adjust the color in the color picker for each property, you should only adjust the Hue and Saturation. Value also changes the overall image brightness.
Property | Description |
---|---|
Shadows | Use the color picker to select the color that URP uses for tinting shadows. |
Highlights | Use the color picker to select the color that URP uses for tinting highlights. |
Balance | Use the slider to set the balance between Shadows and Highlights. Lower values result in more pronounced shadow toning is compared to highlight toning. Higher values result in the opposite effect, with more pronounced highlight toning compared to shadow toning. |