Import images into your Unity project to use them as spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary assets.
Note: If you create your project with the 2D template or set the project to 2D mode, Unity automatically imports images as the Sprite (2D and UI) Texture Type, instead of importing the image as a texture.
There are two main methods for importing images:
You can also change the Texture type of an already imported image to Sprite (2D and UI). For more information about the different sprite property settings, refer to the Sprite (2D and UI) import settings reference.
To adjust the import settings for images imported as the Sprite (2D and UI), you must have the 2D Sprite package installed. Unity automatically installs this package when you create a 2D project.
To import an image in the Unity Editor, follow these steps:
Assets folder.For more information about the use of imported assets, refer to Introduction to importing assets.
To directly add images into your project, follow these steps:
Assets folder.To change the Texture type of an imported image to Sprite (2D and UI), follow these steps: