Version: Unity 6 Preview (6000.0)
Language : English
Introduction to Spatial-Temporal Post-processing in URP
Spatial-Temporal Post-processing Rendering Debugger reference for URP

Enable Spatial-Temporal Post-processing in URP

To enable STP in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP):

  1. Select the active URP Asset in the Project windowA window that shows the contents of your Assets folder (Project tab) More info
    See in Glossary
    .

  2. In the Inspector, go to Quality > Upscaling Filter, and select Spatial-Temporal Post-Processing.

STP remains active when Render Scale is set to 1.0 as it applies temporal anti-aliasing (TAA) to the final rendered output.

Introduction to Spatial-Temporal Post-processing in URP
Spatial-Temporal Post-processing Rendering Debugger reference for URP