Create a Visual Effect Graph asset and then light it with a 2D light by using Shader Graphs.
Visual Effect Graph assets are compatible with the 2D Renderer by using Shader Graphs. Follow the steps below to first create a Visual Effect Graph asset and then light it with a 2D light.
Refer to the Visual Effect Graph’s requirements and compatibility for the required versions of packages for your Project.
To create a Visual Effect Graph asset (VFX Asset):
Create a new VFX asset by selecting Assets > Create > Visual Effects > Visual Effect Graph.
In the Create new VFX Asset window, select Simple Loop. Unity creates the VFX Asset in the Asset folder in the Project window.
Double-click the asset to open the VFX Graph.
Replace the Output Particle Unlit node with an Output Particle ShaderA program that runs on the GPU. More info
See in Glossary Graph QuadA primitive object that resembles a plane but its edges are only one unit long, it uses only 4 vertices, and the surface is oriented in the XY plane of the local coordinate space. More info
See in Glossary node.
In the Output Particle Shader Graph Quad node, select the Shader Graph picker (⊙).
In the Select Shader Graph Vfx Asset window, select the eye icon to show hidden packages.
Select VFXSpriteLit to light the visual effect.
To light a Visual Effect:
To create a Visual Effect GameObject, select GameObject > Visual Effects > Visual Effect.
In the Visual Effect properties, locate Asset Template and select the asset picker (circle). In the Select VisualEffectAsset window, select the VFX asset created earlier.
To light the Visual Effect, add 2D light to the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.