Create a Visual Effect Graph asset and then light it with a 2D light by using Shader Graphs.
Visual Effect Graph assets are compatible with the 2D Renderer by using Shader Graphs. Follow the steps below to first create a Visual Effect Graph asset and then light it with a 2D light.
Refer to the Visual Effect Graph’s requirements and compatibility for the required versions of packages for your Project.
To create a Visual Effect Graph asset (VFX Asset):
Create a new VFX asset by selecting Assets > Create > Visual Effects > Visual Effect Graph.
In the Create new VFX Asset window, select Simple Loop. Unity creates the VFX Asset in the Asset folder in the Project window.
Double-click the asset to open the VFX Graph.
Replace the Output Particle Unlit node with an Output Particle ShaderA program that runs on the GPU. More info
See in Glossary Graph QuadA primitive object that resembles a plane but its edges are only one unit long, it uses only 4 vertices, and the surface is oriented in the XY plane of the local coordinate space. More info
See in Glossary node.
In the Output Particle Shader Graph Quad node, select the Shader Graph picker (⊙).
In the Select Shader Graph Vfx Asset window, select the eye icon to show hidden packages.
Select VFXSpriteLit to light the visual effect.
To light a Visual Effect:
To create a Visual Effect GameObject, select GameObject > Visual Effects > Visual Effect.
In the Visual Effect properties, locate Asset Template and select the asset picker (circle). In the Select VisualEffectAsset window, select the VFX asset created earlier.
To light the Visual Effect, add 2D light to the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.