Version: Unity 6.0 (6000.0)
Language : English
Rendering in the Universal Render Pipeline
Introduction to rendering paths in URP

Rendering paths in URP

Resources for choosing between the Forward, Forward+, and Deferred rendering paths in the Universal Render Pipeline (URP).

Page Description
Introduction to rendering paths Understand the differences between the Forward, Forward+ and Deferred rendering paths in URP.
Choose a rendering path Decide which rendering path to use for your Universal Render Pipeline (URP) project, depending on the type of project and the target hardware.
Set the rendering path Use the Rendering Path setting in the Universal Renderer asset to set the rendering path.
Forward and Forward+ rendering paths Learn more about the Forward and Forward+ rendering paths in URP.
Deferred rendering path Resources for using the Deferred rendering path, which has no limit on the number of lights that can affect an opaque GameObject.
Troubleshooting the Forward+ rendering path Solve common issues with the Forward+ rendering path, for example reduce the maximum number of visible lights to reduce build times.
Rendering in the Universal Render Pipeline
Introduction to rendering paths in URP