Use the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary to collect performance data about your application. You can collect performance data while in Play mode in the Unity Editor. However, to get the most accurate data about your application, you can connect the Profiler directly to an iOS device that’s on your network.
If you’re using a firewall, open ports 54998
to 55511
in your firewall’s outbound rules. These are the ports Unity uses for remote profiling.
To enable remote profiling, follow these steps:
After you open the Profiler window, it populates with data from your application. If the Editor doesn’t connect to the device automatically, select the Target Selection dropdown menu in the Profiler window and choose the appropriate device to start the Profiler connection manually.
You can also plug the target device directly into your computer to avoid network or connection issues.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.