When you create a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary in an existing Grid GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, it is possible to try to create a tilemap that uses a different Cell Layout to the Grid. If this happens, Unity detects the mismatch in the Cell Layouts and a dialog appears. The dialog prompts you to decide if you want to continue creating the child tilemap or stop the action.
Select Continue to continue creating the child tilemap, and Unity changes the parent Grid’s Cell Layout to match the child’s. Alternately you can select Cancel to stop creating the new child tilemap.
Note: If you are running the Unity Editor in headless mode, this dialog won’t appear and the Editor creates the tilemaps automatically as if you have selected Continue.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.