The Custom Data module allows you to define custom data formats in the Editor to be attached to particles. You can also set this in a script. See documentation on Particle System vertex streams for more information on how to set custom data from a script and feed that data into your shadersA program that runs on the GPU. More info
See in Glossary.
Data can be in the form of a Vector, with up to 4 MinMaxCurve components, or a Color, which is an HDR-enabled MinMaxGradient. Use this data to drive custom logic in your scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary and Shaders.
The default labels for each curve/gradient can be customized by clicking on them and typing in a contextual name. When passing custom data to shaders, it is useful to know how that data is used inside the shader. For example, a curve may be used for custom alpha testing, or a gradient may be used to add a secondary color to particles. By editing the labels, it is simple to keep a record in the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary of the purpose of each custom data entry.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.