Version: Unity 6 Preview (6000.0)
Language : English
Memory Manager API for low-level native plug-ins
Unity Properties

IUnityMemoryManager API reference

This pages provides the API reference for the IUnityMemoryManager interface.

CreateAllocator

Declaration

UnityAllocator* (UNITY_INTERFACE_API * CreateAllocator)(const char* areaName, const char* objectName);

Parameters

Parameter Description
const char* areaName The name for the broad category for this allocator.
const char* objectName The name for this specific allocator.

Description

Creates a new Allocator object which can allocate blocks of memory.

DestroyAllocator

Declaration

void(UNITY_INTERFACE_API * DestroyAllocator)(UnityAllocator * allocator);

Parameters

Parameter Description
UnityAllocator * allocator The allocator to delete.

Description

Deletes an existing Allocator object.

Allocate

Declaration

void* (UNITY_INTERFACE_API * Allocate)(UnityAllocator * allocator, size_t size, size_t align, const char* file, int32_t line);

Parameters

Parameter Description
UnityAllocator * allocator The allocator to use for allocation.
size_t size How much memory to allocate, in bytes.
size_t align The alignment of the memory address for the resulting pointer.
const char* file The path to the source file where the call to make this allocation came from. Use the predefined macro FILE here.
int32_t line The line number in the source file where the call to make this allocation came from. Use the predefined macro LINE here.

Description

Allocates a block of memory using an existing allocator. This method returns a pointer to the newly allocated memory.

Deallocate

Declaration

void(UNITY_INTERFACE_API * Deallocate)(UnityAllocator * allocator, void* ptr, const char* file, int32_t line);

Parameters

Parameter Description
UnityAllocator * allocator The allocator to use for deallocation.
void* ptr The pointer to the memory to be deallocated.
const char* file The path to the source file where the call to make this deallocation came from. Use the predefined macro FILE here.
int32_t line The line number in the source file where the call to make this deallocation came from. Use the predefined macro LINE here.

Description

Deallocates the memory that the specified pointer points to. This doesn’t set the pointer to NULL.

Reallocate

Declaration

void* (UNITY_INTERFACE_API * Reallocate)(UnityAllocator * allocator, void* ptr, size_t size, size_t align, const char* file, int32_t line);

Parameters

Parameter Description
UnityAllocator * allocator The allocator to use for the reallocation operation.
void* ptr The pointer to the memory to be deallocated.
size_t size How much memory to allocate, in bytes.
size_t align The alignment of the memory address for the resulting pointer.
const char* file The path to the source file where the call to make this reallocation came from. Use the predefined macro FILE here.
int32_t line The line number in the source file where the call to make this reallocation came from. Use the predefined macro LINE here.

Description

Reallocates an existing pointer to point to a different block of memory.

Implementation example

Below is an example implementation of the IUnityMemoryManager interface.

#include "IUnityInterface.h"
#include "IUnityMemoryManager.h"
#include <cstdint>

static IUnityMemoryManager* s_MemoryManager = NULL;
static UnityAllocator* s_Alloc = NULL;

extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces * unityInterfaces)
{
    s_MemoryManager = unityInterfaces->Get<IUnityMemoryManager>();
    if (s_MemoryManager  == NULL)
    return;

    // Create an allocator. This allows you to see the allocation root in the profiler when taking snapshots. Under NativePlugins - Plugin Backend Allocator
   // All memory allocated here also goes under kMemNativePlugin
    s_Alloc = s_MemoryManager->CreateAllocator("NativePlugins", "Plugin Backend Allocator");
}

extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload()
{
    //Free allocator
    s_MemoryManager->DestroyAllocator(s_Alloc);
    s_Alloc = NULL;
    s_MemoryManager = NULL;
}

void DoMemoryOperations()
{  
    // Allocate 1KB memory
    void* mem = s_MemoryManager->Allocate(s_Alloc, 1 * 1024, 16, __FILE__, __LINE__);
     // Reallocate the same pointer with 2KB
    mem = s_MemManager->Reallocate(s_Alloc, mem, 2 * 1024, 16, __FILE__, __LINE__);
    // Delete allocated memory
    s_MemoryManager->Deallocate(s_Alloc, mem, __FILE__, __LINE__);
}
Memory Manager API for low-level native plug-ins
Unity Properties