Techniques and resources for working with a Static Body TypeDefines a fixed behavior for a 2D Rigidbody. Can be Dynamic (the body moves under simulation and is affected by forces like gravity), Kinematic (the body moves under simulation, but and isn’t affected by forces like gravity) or Static (the body doesn’t move under simulation). More info
See in Glossary RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary 2D.
Page | Description |
---|---|
Static Body Type fundamentals | Explore the properties of the Static Body Type to make a Rigidbody 2D to not move under simulation. |
Static Body Type reference | Explore the properties of the Static Body Type. |
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