Unity uses EGL handled by SDL2, which requires SDL to dynamically load libEGL
and libGLESv2
from the graphics.conf file
. Unity does not parse the conf
file but instead uses environment variables to locate these libraries.
Use the following instructions to deploy QNX.
Use one of the methods to locate the graphics.conf
file that your screen loads:
screen
with the -c [path/to/graphics.conf]
option.screen
automatically find the graphics.conf
file in the folder inside GRAPHICS_ROOT
.Make sure the folder that contains graphics.conf
is part of LD_LIBRARY_PATH
.
Locate begin egl display 1
in graphics.conf
:
egl-dlls
should contain libEGL[-_tag].so
, which is the required libEGL
(for example, libEGL_viv.so
).glesv2-dlls
should contain libGLESv2[-_tag]
, which is the libGLESv2
(for example, libGLESv2_viv.so
).graphics.conf
.If you are using ksh
, set the following environment variables.
SDL_VIDEO_EGL_DRIVER=[name_of_libEGL_in_graphics_conf].so (e.g., run export SDL_VIDEO_EGL_DRIVER=libEGL_viv.so)
SDL_VIDEO_GL_DRIVER=[name_of_libGLESv2_in_graphics_conf].so (e.g., run export SDL_VIDEO_GL_DRIVER=libGLESv2_viv.so)
If you are on sh
, you need to set the environment with the unity player start. For example, run SDL_VIDEO_EGL_DRIVER=libEGL_viv.so SDL_VIDEO_GL_DRIVER=libGLESv2_viv.so ./qnxplayer
.
Start the Unity Player.