Version: Unity 6 Preview (6000.0)
Language : English
Motion vectors settings reference for URP
Introduction to Spatial-Temporal Post-processing in URP

Upscaling resolution in URP with Spatial-Temporal Post-Processing

Resources about using Spatial-Temporal Post-ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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(STP) in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP) to upscale resolution.

Page Description
Introduction to Spatial-Temporal Post-processing Learn about how STP uses spatial and temporal upsampling techniques to produce a high quality, anti-aliased image.
Enable Spatial-Temporal Post-processing Enable STP in the Universal Render Pipeline (URP) Asset.
Spatial-Temporal Post-processing Rendering Debugger reference for URP Reference for the six debug views for STP in the Rendering Debugger window.

Additional resources

Motion vectors settings reference for URP
Introduction to Spatial-Temporal Post-processing in URP