Learn about texture types, GPU texture formatsA file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. More info
See in Glossary, and mipmaps.
Page | Description |
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Introduction to textures | Learn about how textures provide the fine detail of a surface, and how different features use textures. |
Texture types | Learn about albedo textures, alpha maps, normal mapsA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary, detail maps, and terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info See in Glossary heightmapsA greyscale Texture that stores height data for an object. Each pixel stores the height difference perpendicular to the face that pixel represents. See in Glossary. |
Texture formats in memory | Resources for choosing and using texture compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary formats on the GPU. |
Mipmaps | Understand how mipmaps store progressively smaller and lower resolution versions of a single texture. |