To add shadows from 2D light in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP), add the Shadow Caster 2D component to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. Follow these steps:
Note: To see cast shadows, you must have a 2D light in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary with its Shadows property enabled. For more information, refer to 2D lights in URP.
By default, the shadow is the shape defined in the Custom Outline window of the Sprite Editor. Unity displays the shape as a white outline in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary.
To set a specific shape for the shadow, do the following:
Adjust the shape in the Scene view by doing the following:
To merge shadows from multiple GameObjects into a single shadow, add a Composite Shadow Caster 2D to a parent GameObject. Follow these steps: