Version: Unity 6 Preview (6000.0)
Language : English
Property Binders
Projector component

Decals and projectors

Decals are materials that decorate the surface of other materials. They are most commonly used for effects like paint splatters and stickers.

Unity projects these materials into a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
so that they wrap around other scene geometry. This means that you can also use them for effects that simulate projected light, such as blob shadows.

Decals in the Universal Render Pipeline
Decals in the Universal Render Pipeline

Render pipeline information

How you work with decals and projectors depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
you use.

Feature name Built-in Render Pipeline Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Decal and projectors Yes

Use the Projector component.
Yes

Use the Decal Renderer Feature.
Yes

Use the Decal Projector.
Property Binders
Projector component