Set how the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary starts from the command line.
If you start your built player or the Unity Editor from the command line (such as the Command Prompt on Windows, Terminal on macOS, Linux shell, or adb for Android), you can pass command line arguments to configure some Profiler settings. For more information about starting Unity from the command line, refer to Command line arguments.
Command line argument | Description |
---|---|
-profiler-enable |
Profile the start-up of a player or the Editor. When you use this argument with a player, it has the same effect as building the player with the Autoconnect Profiler setting enabled. When you use this argument with the Editor, it starts collecting and displaying Profiler information in the Profiler window on start-up of the Editor. |
-profiler-log-file <Path/To/Log/File.raw> |
Stream profile data to a .raw file on startup. This argument works for both players and the Editor. |
-profiler-capture-frame-count <NumberOfFrames> |
Set how many frames to capture in a profile when streaming to a .raw file on start-up. This argument only works on players. |
-profiler-maxusedmemory |
Set a maximum amount of memory in bytes for the Profiler to use at start up (for example, -profiler-maxusedmemory 16777216 ). By default, maxUsedMemory is 16MB for players and 256MB for the Editor. |
-connection-id |
Set a custom player name set when you launch a player from the command line. You can also set this name in the Profiler Preferences window. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.