Version: Unity 6 Preview (6000.0)
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Post-processing and full-screen effects in URP
Introduction to post-processing in URP

Post-processing in URP

Approaches and resources for applying post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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effects to create stylised visuals, or simulate physical cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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and film properties in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Post-processing system Understand URP’s post-processing system.
Add post-processing Add post-processing to a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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in URP.
Volumes Strategies and resources for working with volumes for post-processing in URP.
Post-processing Volume Overrides reference Explore the volume override post-processing effects available in URP and find resources on how to configure them.
Custom Post-processing Approaches and resources for creating custom post-processing in URP.
Post-processing and full-screen effects in URP
Introduction to post-processing in URP