To edit the source tiles in the Tile Palette window, use the Tile Palette Edit mode. In this mode, the Tile Palette window acts like a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary, allowing you to select, move, scale, and delete source tiles using the tools in the Tile Palette window.
Follow these steps:
In the Tile Palette window, enable Tile Palette Edit ().
Select the Select () tool in the toolbar.
Select a tile in the tile palette, or click and drag to select a group of tiles.
You can then do the following:
To move a tile, select the Move () tool in the toolbar, then drag the tile to the new location in the tile palette.
To delete a tile, select the Erase () tool in the toolbar.
Delete only a tile texture
To delete the texture of a tile but keep the tile in the tile palette, select the tile in the Project window then press Delete (macOS: Backspace). Unity replaces the tile texture with a pink placeholder texture in the tile palette.
The Tile Palette window with several tiles on a grid. Some tiles are pink where the texture has been deleted.