Version: Unity 6.0 (6000.0)
Language : English
Save and reuse a tile selection with Brush Picks
Enable collision detection for tiles

Edit a tile palette

To edit the source tiles in the Tile Palette window, use the Tile Palette Edit mode. In this mode, the Tile Palette window acts like a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
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, allowing you to select, move, scale, and delete source tiles using the tools in the Tile Palette window.

Follow these steps:

  1. In the Tile Palette window, enable Tile Palette Edit ().
  2. Select the Select () tool in the toolbar.
  3. Select a tile in the tile palette, or click and drag to select a group of tiles.

You can then do the following:

  • To move a tile, select the Move () tool in the toolbar, then drag the tile to the new location in the tile palette.
  • To delete a tile, select the Erase () tool in the toolbar.

Delete only a tile texture

To delete the texture of a tile but keep the tile in the tile palette, select the tile in the Project window then press Delete (macOS: Backspace). Unity replaces the tile texture with a pink placeholder texture in the tile palette.

The Tile Palette window with several tiles on a grid. Some tiles are pink where the texture has been deleted.
The Tile Palette window with several tiles on a grid. Some tiles are pink where the texture has been deleted.

Additional resources

Save and reuse a tile selection with Brush Picks
Enable collision detection for tiles