Version: Unity 6 (6000.0)
Language : English
Rendering paths in Unity
Introduction to the Universal Render Pipeline

Using the Universal Render Pipeline

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

Page Description
Introduction to URP Learn about how URP creates optimized graphics across a range of platforms.
Requirements and compatibility Understand the compatibility of URP package versions with different Unity Editor versions, and system requirements.
What’s new in URP 17 (Unity 6) Find out what’s changed in URP 17, and check the documentation for the affected areas.
Get started Resources for understanding fundamental concepts and assets in URP, and installing and upgrading.
Graphics quality settings Approaches for using a URP Asset or the URP Config package to change the quality settings of a project.
Add anti-aliasing To reduce jagged lines, add Fast Approximate Anti-aliasing (FXAA), Subpixel Morphological Anti-aliasing (SMAA), Temporal Anti-aliasing (TAA) or Multisample Anti-aliasing (MSAA).
Custom rendering and post-processing Techniques for customizing and extending the rendering process in URP.
URP reference Explore the properties and settings in the Universal Render Pipeline to customize rendering.

Additional resources

Rendering paths in Unity
Introduction to the Universal Render Pipeline