A UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Document component references a UXML document and a Panel Settings asset. It serves as a bridge between the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and a UXML document. The UXML document specifies the UI structure, while the Panel Settings asset handles rendering.
To create a UI Document component, do one of the following:
To Connect the UI to a panel, in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window of the UI Document component, configure UI Document component.
A panel can display UI from more than one UXML Document component. This allows you to break complex UIs into smaller, more manageable parts. Each UXML Document component references a different UXML document and the same Panel Settings asset.
Each UI Document component has a Sort Order property that controls rendering order. Child UI Document components render on top of their parent UI Document components. Sibling UI Document components (at the same hierarchy level) render in ascending order based on their Sort Order value. The lower the Sort Order value, the earlier the UI Document component renders.
Note: If there are multiple UI document components attached to the same Panel Settings, all these documents have a common focus navigation context. If they have distinct Panel Settings, navigation won’t jump automatically from one to the other even if you arrange them side by side. To make navigation jump from one to the other, you must set the focusController
of the Panel Settings to the FocusController
of the UI Document component you want to jump to.
Unity loads a UI Document component’s source UXML documents when it calls the OnEnable()
method on the component. To ensure the visual treeAn object graph, made of lightweight nodes, that holds all the elements in a window or panel. It defines every UI you build with the UI Toolkit.
See in Glossary loads correctly, add logic to interact with the controls inside the OnEnable()
method. This means your script must respond to OnEnable()
and OnDisable()
to safely reference visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary from your UXML documents.
A UI Document component clears its contents when it responds to the OnEnable()
and OnDisable()
methods. This approach removes UI elements that the UI Document won’t reuse soon and effectively clears the associated resources. Additionally, if a UI Document component isn’t assigned with a Panel Settings asset, it automatically clears its contents.
To hide a UI element that’s likely to be reused soon or needs to appear quickly to avoid an initialization penalty, set the display
of the UIDocument.rootVisualElement
to none
. You can also use this to hide a UI element component that’s part of a larger UI hierarchy.