Resources for using the CommandBuffer
API to schedule and execute rendering commands at various points in the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary. This allows you to customize and extend Unity’s rendering functionality
Page | Description |
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Command buffer fundamentals | Understand how a CommandBuffer object holds a list of rendering commands that you can schedule and execute at various points in the Built-in Render Pipeline. |
CameraEvent and LightEvent events order reference | Explore the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary and light events you can use to schedule rendering commands at a specific time. |