Version: Unity 6.0 (6000.0)
Language : English
Tile palette Scene view overlays reference
Brush picks

Grid Selection Inspector window reference

Explore the properties you can use to customize a tile you select in a 2D tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary
grid, either in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view or the Tile Palette window.

To select a tile and open the window, use the Select tool in the Tile Palette window.

Property Description
Position The position of the selected tiles, in cell coordinates.
Size The size of the selected tiles in cells.

Grid Selection Properties

For more information about the properties in this section, refer to Tile asset reference.

Property Description
Tile Sets the tile asset at the selected location. To set the tile, drag a tile asset from the Project window, or select the picker (). This property is blank if you select multiple cells with different tiles.
SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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The sprite Unity renders. This property is blank if you select multiple cells with different tiles. You can’t edit this property in this window.
Color The color Unity uses to tint the tile. You can’t edit this property in this window if Lock Color is enabled in the Tile asset Inspector window.
ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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Type
The shape Unity uses to check for collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
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with the tile. You can’t edit this property in this window.
GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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to Instantiate
The prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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Unity adds to the tilemap at the same position as the tile. You can’t edit this property in this window.
Offset Sets the fixed offset position of the tile.
Rotation Sets the fixed rotation of the tile.
Scale Sets the fixed scale of the tile.
Lock Color Whether Unity prevents brushes or other tools changing the Color of the sprite. You can’t edit this property in this window.
Lock Transform Whether Unity prevents brushes or other tools changing the offset position, rotation, or scale of the sprite. You can’t edit this property in this window.
Delete Selection Deletes the selected tiles from the Scene view or the tile palette.

Modify Tilemap

Use the properties in this section to configure the tilemap the tile belongs to.

If you select one of the tools, Unity automatically enables Tile Palette Edit in the Tile Palette window.

Property Description
None Displays no gizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
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in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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.
Move Displays a move gizmo in the Scene view, which allows you to move the selected tile by clicking and dragging.
Rotate Displays a rotate gizmo in the Scene view, which allows you to rotate the selected tile by clicking and dragging.
Scale Displays a scale gizmo in the Scene view, which allows you to scale the selected tile by clicking and dragging.
Transform Displays a transform gizmo in the Scene view, which allows you to move, rotate, and scale the selected tile by clicking and dragging.
Dropdown Selects how to modify the tilemap when you select Modify. Use the numeric field to enter the number of rows or columns to insert or delete. The options are:
  • Insert Row: Inserts rows and moves existing cells up.
  • Insert Row Before: Inserts rows and moves existing cells down.
  • Delete Row: Deletes rows and moves existing cells down.
  • Delete Row Before: Deletes rows and moves existing cells up.
  • Insert Column: Inserts columns and moves existing cells right.
  • Insert Column Before: Inserts columns and moves existing cells left.
  • Delete Column: Deletes columns and moves existing cells left.
  • Delete Column Before: Deletes columns and moves existing cells right.
Modify Modifies the tilemap based on the dropdown option and value. For example, if you select Insert Row and set the value of 2, Unity inserts two rows above the selected cell, and moves all existing cells above those rows up.

Note: If you select multiple cells, Modify uses the bottom-left cell as the point of reference for how to modify the tilemap. For example, if you select two cells and choose Insert Row with a value of 2, Unity inserts two rows above the bottom-left cell, and moves all existing cells above those rows up.

Additional resources

Tile palette Scene view overlays reference
Brush picks