Version: Unity 6 (6000.0)
Language : English
Apply a mask to a sprite
Sprite atlas

Sprite mask reference

Property Function
SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
The sprite to be used as a mask.
Alpha Cutoff If the alpha contains a blend between transparent and opaque areas, you can manually determine the cutoff point for which areas will be shown. You change this cutoff by adjusting the Alpha Cutoff slider.
Range Start The Range Start is the Sorting Layer which the mask starts masking from.
Sorting Layer The Sorting Layer for the mask.
Order in Layer The order within the Sorting Layer.
Range End
Mask All By default the mask will affect all sorting layers behind it (lower sorting order).
Custom The range end can be set to a custom Sorting Layer and Order in Layer.

SpriteMask

Apply a mask to a sprite
Sprite atlas