Enable your iOS project to use your native plug-in.
To use your native plug-in in an iOS project in Unity, you must ensure you configure your project appropriately:
| Topic | Description |
|---|---|
| Call native plug-ins for iOS | Wrap native code in C# layer to only run code when using an iOS device. |
| Callback from native code | Understand how to use native-to-managed callback functionality. |
| Automated plug-in integration | Configure your project to use automated plug-in integration in XCode. |
| Unity native plug-in example for iOS | Use the native plug-in example to understand how to develop a plug-in with Swift or Objective-C. |