Version: Unity 6 (6000.0)
Language : English
Dynamic Body Type
Kinematic Body Type fundamentals

Kinematic Body Type

Techniques and resources for working with a Kinematic Body TypeDefines a fixed behavior for a 2D Rigidbody. Can be Dynamic (the body moves under simulation and is affected by forces like gravity), Kinematic (the body moves under simulation, but and isn’t affected by forces like gravity) or Static (the body doesn’t move under simulation). More info
See in Glossary
RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary
2D.

Page Description
Kinematic Body Type fundamentals Explore the properties of the Kinematic Body Type to make a Rigidbody 2D to move under simulation only with explicit user control.
Kinematic Body Type reference Explore the properties of the Kinematic Body Type.
Dynamic Body Type
Kinematic Body Type fundamentals