Strategies for reducing stalls caused by Unity loading or compiling shadersA program that runs on the GPU. More info
See in Glossary while a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary is running.
Page | Description |
---|---|
Shader loading | Learn about how Unity loads and uses shaders. |
Prewarm shaders | Compile shaders and create PSOs before they’re first needed, so the graphics driver caches them to disk. |
Create a shader variant collection | Create and prewarm groups of shader variants. |
Asynchronous shader compilation in the Editor | Resources for compiling shader variants in the background, and using placeholder shaders in the meantime. |
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