Use sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary templates to create reusable scenes in your project. You can configure scene templates so that they contain basic starting assets and settings that you can then reuse across your project.
| Topic | Description |
|---|---|
| Scene templates introduction | Use scene templates to create scenes with pre-defined settings. |
| Creating scene templates | Create custom scene templates from existing scenes to standardize new scene creation in your project. |
| Editing scene templates | Modify scene template properties and configure which assets to clone or reference when creating new scenes. |
| Customizing new scene creation | Customize the new scene creation process with scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary. |
| Scene template settings | Configure project-level settings that control default behavior for scene templates. |