Version: Unity 6.0 (6000.0)
Language : English
Secondary Textures tab reference for the Sprite Editor window
Introduction to tilemaps

Tilemaps

Build the game world and levels of your 2D project by painting tiles onto the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Topic Description
Introduction to tilemaps Learn about how to create a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
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, and the different layouts of tilemaps.
Tile palettes Create a tile palette from spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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or textures, then use the Tile Palette window to paint tiles onto a tilemap.
Paint tiles into the scene Create a tilemap in the scene, then paint tiles onto it using the tools in the Tile Palette window.
Brush picks Save a tile or group of tiles with its brush settings as a Brush Pick so you can reuse it.
Collision detection for tiles Enable collisionA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
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detection on a tilemap so that GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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with a ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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2D component collide with the tiles.
Hexagonal tilemaps Create hexagonal tilemaps, which use a 2D grid of hexagonal tiles.
Isometric tilemaps Create isometric tilemaps, which use a 2D grid to simulate a 3D environment and create the illusion of height and depth.
Custom tiles and brushes Create tiles and brushes with custom behavior, or customize how Unity creates tiles from a texture.
Tilemaps reference Explore the properties and settings of tilemap components, tile palettes, brushes, tiles, and grids.

Additional resources

  • 2D
  • Tilemap in the API reference documentation
Secondary Textures tab reference for the Sprite Editor window
Introduction to tilemaps