Version: Unity 6.0 (6000.0)
Language : English
SubShader in ShaderLab reference
LOD directive in ShaderLab reference

SubShader block in ShaderLab reference

To define a SubShader in ShaderLab, you use a SubShader block. This page contains information on using SubShader blocks.

Inside the SubShader block, you can:

To target a subshader at a specific render pipeline, use the RenderPipeline tag. For more information, refer to SubShader tags in ShaderLab reference.

Render pipeline compatibility

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
ShaderLab: SubShader block Yes Yes Yes Yes

Syntax

Signature Function
SubShader
{
    <optional: LOD>
    <optional: tags>
    <optional: commands>
    <One or more Pass definitions>
}
Defines a SubShader.

You can define as many Passes as you like within a SubShader.

Additional resources

SubShader in ShaderLab reference
LOD directive in ShaderLab reference