Create a flare and apply it to a lens flare component, then configure it to be visible by cameras.
Note: This workflow is compatible only with the Built-in Render Pipeline. For similar functionality in other render pipelines, see Lens flares and halos.
If you want a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary to see lens flares, select the camera then select Add Component > Flare Layer.
Note: The Flare Layer component has no properties.
To see the lens flare effect in the Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, enable the Effect toggle in the Scene View toolbar and, in the drop-down, enable Flares.
Create a new GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary (menu bar: GameObject > Create Empty).
In the Inspector, click Add Component > Effects > Lens Flare.
Assign a Flare Asset to the Flare property.
If you want a Camera to see lens flares, select the camera then select Add Component > Flare Layer.
Note: The Flare Layer component has no properties.
To see the lens flare effect in the Scene View, enable the Effect toggle in the Scene View toolbar and, in the drop-down, enable Flares.