Version: Unity 6 Preview (6000.0)
Language : English
Troubleshooting camera output
Introduction to cameras in URP

Cameras in URP

Resources for using cameras in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

Page Description
Introduction to cameras in URP Understand how to use and configure cameras in URP.
Camera render types Resources and techniques for the Base and Overlay camera types in URP.
Multiple cameras Set up and use more than one camera in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
to use in a camera stack, a split screen effect, or post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
.
Camera render order Understand the order in which URP clears camera buffers and performs culling and rendering operations.
Motion vectors Resources for outputting and reading a texture with data about object motion in the camera view.
Upscaling resolution in URP with Spatial-Temporal Post-processing Resources about using Spatial-Temporal Post-Processing (STP) to upscale resolution.
Access camera data with the Universal Additional Camera Data component in URP Use the Universal Additional Camera Data component to customise a camera’s behavior.
Camera Inspector windows reference for URP Explore the properties in the Camera and Physical Camera component windows to customize cameras.

Additional properties

  • CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
    See in Glossary
Troubleshooting camera output
Introduction to cameras in URP