Version: Unity 6 Preview (6000.0)
Language : English
Camera render order in URP
Introduction to motion vectors in URP

Motion vectors in URP

Resources for outputting and reading a texture with data about object motion in the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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view.

Page Description
Introduction to motion vectors Learn about how URP calculates the frame-to-frame screen-space movement of surface fragments.
Built-in shader support for motion vectors Learn about which types of motion different shaderA program that runs on the GPU. More info
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types support for calculating motion vectors.
Motion vectors render pass Understand how the MotionVectors render pass renders the motion vector texture.
Output a motion vector texture in a custom shader Render a motion vector texture in a custom shader.
Sample motion vectors in a shader Request the motion vector texture as an input in a custom shader.
Troubleshooting motion vectors Solve common issues with motion vectors, for example visual artefacts.
Motion Vectors settings in the MeshRenderer component window reference Explore the properties in the Motion Vectors settings to specify how a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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contributes to a motion vector texture.

Additional resources

Camera render order in URP
Introduction to motion vectors in URP