Techniques for using a Projector component to project materials onto other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Page | Description |
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Prepare materials for projection | Configure materials correctly for projection by the Projection component, and view examples of this implementation in the Unity Standard Assets. |
Projector component reference | Explore the properties in the Projector component to configure a material’s projection onto a surface. |