Version: Unity 6 (6000.0)
Language : English
Legacy Vertex Lit rendering path in the Built-In Render Pipeline
Render queues and sorting behaviours in the Built-in Render Pipeline

Rendering order in the Built-In Render Pipeline

Resources for using render queues and sorting behaviours to change how Unity renders GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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Page Description
Render queues and sorting behaviours Learn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera.
Set the render queue for a material To change when Unity draws a material, override the render queue value of the material.
Set how a camera sorts materials Use the Camera or Rendering API to change how a camera sorts GameObjects.

Additional resources

Legacy Vertex Lit rendering path in the Built-In Render Pipeline
Render queues and sorting behaviours in the Built-in Render Pipeline