Create an empty tile palette, then manually drag sprites into it to create tiles.
Follow these steps:
Unity creates the following in the Project window:
You can also create a tile palette using the Tile Palette window. For more information, refer to Tile Palette window reference.
Follow these steps:
From the main menu, select Window > 2D > Tile Palette to open the Tile Palette window.
If you have multiple tile palettes, set Active Palette () to the tile palette you want to add tiles to.
Drag a sprite asset () or a texture from the Project window to the Tile Palette window.
If you drag a texture with a Sprite Mode of Multiple, Unity creates a tile for each child sprite. For more information, refer to Import a sprite or spritesheet.
Unity converts the sprite to a tile asset (). In the folder dialog that appears, select a location to save the converted tile asset.
The sprite now appears as a tile in the Project window and the Tile Palette window.
Note: The tile asset isn’t connected to the source sprite or texture. If you update the source sprite or texture, the tile palette doesn’t change.