Version: Unity 6.0 (6000.0)
Language : English
Tile palettes
Edit a tile palette

Create a tile palette

Create an empty tile palette, then manually drag sprites into it to create tiles.

Follow these steps:

  1. Make sure the 2D Sprite package is installed in your project. For more information, refer to set up your project for 2D games.
  2. From the main menu, select Assets > Create > 2D > Tile Palette.
  3. Select a tilemap type, which determines the shape of the tiles in the tile palette. The default tilemap type is Rectangular.

Unity creates the following in the Project window:

  • A tile palette asset with the name you specified.
  • A child asset that contains the settings for the palette.

You can also create a tile palette using the Tile Palette window. For more information, refer to Tile Palette window reference.

Add tiles to a tile palette

Follow these steps:

  1. From the main menu, select Window > 2D > Tile Palette to open the Tile Palette window.

    If you have multiple tile palettes, set Active Palette () to the tile palette you want to add tiles to.

  2. Drag a sprite asset () or a texture from the Project window to the Tile Palette window.

    If you drag a texture with a Sprite Mode of Multiple, Unity creates a tile for each child sprite. For more information, refer to Import a sprite or spritesheet.

  3. Unity converts the sprite to a tile asset (). In the folder dialog that appears, select a location to save the converted tile asset.

The sprite now appears as a tile in the Project window and the Tile Palette window.

Note: The tile asset isn’t connected to the source sprite or texture. If you update the source sprite or texture, the tile palette doesn’t change.

Additional resources

Tile palettes
Edit a tile palette