You can choose between two backends for the Progressive Lightmapper. The Progressive CPU Lightmapper backend is a backend for the Progressive Lightmapper that uses your computer’s CPU and system RAM. The Progressive GPU Lightmapper is a backend for the Progressive Lightmapper that uses your computer’s GPU and VRAM.
For information on the Progressive GPU Lightmapper backend, see the Progressive GPU Lightmapper.
The Progressive GPU Lightmapper is a backend for the Progressive Lightmapper which uses your computer’s GPU and Dedicated Video Ram (VRAM) to generate baked lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary and Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary.
In order to use the Progressive GPU Lightmapper, your computer must meet these minimum specifications:
If the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary you are baking requires more VRAM than is available on the designated GPU, bake times can significantly increase. See Performance for information to help you reduce the time it takes to bake your Scene.
The Progressive GPU Lightmapper does not support OpenCL CPU devices.
The Apple silicon version of the Unity Editor is not compatible with the CPU Progressive Lightmapper. However, it is compatible with the Progressive GPU Lightmapper.
See render pipeline feature comparison for more information about support for the Progressive Lightmapper across render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
To select the Progressive Lightmapper:
You can perform many of the functions available in this window via scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary, using the LightmapEditorSettings and Lightmapping APIs.
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